Showing posts with label DreaMSectioN. Show all posts
Showing posts with label DreaMSectioN. Show all posts

Wednesday, 26 September 2007

Tileset 3: Rocks

Hello Jazz Jackrabbit population!


It's been a little while since the last post. I am here again, however, to explain some things about Rocks. My tileset number three that, to my opinion, never brought up any major feelings. Rocks is as neutral as it is grey. I am not bashing my old production, though. After all these years (7,2 or something) Rocks is very usable tileset to build a level where it is moderately hard to make it look like (s)crap and have lots of masking problems. And the secret is... you have no other choice! The first Rocks tileset has 270 tiles, and even the final version (packaged with Energized Action) is 280 tiles in size. You don't have many tiles to choose from! I think this could be genious, actually. To everybody's relief/worst fear, this geniousness is far gone, because I won't be doing tilesets of this size ever again. Since Forest I have had too much to say to put it in 300 tiles.

What about history of Rocks? The reasons Rocks exists are long gone, but I remember a glimpse about drawing it. As you may see the simple base of the tileset could be drawn in maybe minutes, and the whole tileset dAone in some weeks. Rocks is the last Universe Jazz release I made before moving on to a certain website formerly known as jazz2.nagcentral.com. More about that later in the Glacier blog entry. The first Rocks, finished on 14th June 2000, was most probably the fastest tileset to draw. Considering that Rocks has no background stuff for layers 5-7 and the amount of eyecandy tiles can be counted with one hand fingers, it is not hard to believe.

There are some interesting things about Rocks anyway. Inspired by the old Aztec tileset, I put in the same file day and night versions of the tileset. Back in those days I somehow realized that it was possible to have two different warp backgrounds in one tileset, and behold, two tilesets in one. I have not heard about attempt like Aztec's and Rocks' before and ever since. Maybe because of the drawback. The second warp background suffers about "the infinity problem", in which the fog plane disappears and reveals that the sky effect continues pretty far away. Fortunately this applies only to 8 bit color modes. Nowadays the infinity problem causes almost no damage to anyone, since you would have to have a computer running at 133 MHz (and a very, very sucky video card), to have to turn on the 8 bit color mode. Rocks introduced the two parts of the same tileset in two example levels which were actually different this time. I recently tested the example levels to notice pretty amateur level design and an annoying loose bridge fetish.

Rocks hasn't changed much in its appearance since the tileset conception. Sure, the warp backgrounds had their face lift in 2001, I believe, but most of the changes are invisible. Rocks' masking was very flawed, and there was a possibility to get stuck in every tile corner there is. I don't remember this happening to me, but I was convinced to change the masking anyway. In addition, V- and H-poles were fixed. I find it very hard to believe that I had broken poles in my tileset for three years! Yeesh. Nobody mentioned about it, though :) In these two screenshots you see the first Rocks release (up) and the final release from 2003 (down).

The official "fact you most probably don't know" about Rocks is that once, in 2001, there was a Rocks version called "Rocks SE", SE standing for Second Edition (way to go, Win98SE!). For an unknown reason, there was never any background tiles for Rocks. This didn't bother me in the beginning, but along with the later tileset Wasteland, Jazz2 players didn't understand why these tilesets didn't have background layer stuff. In response, I created Rocks SE. It is basically the first Rocks release with ugly background hills. I can't remember was this version ever released, but if it has, it was done quietly resulting in that small amount of people ever learned about the Second Edition version. Rocks SE didn't stand up too long, and I quickly left it in the back of the hard disk. I show it to you this day, but don't think it's anything extraordinary. Because it is not.




Now, let me tell something about Rocks music. As in the earlier tileset releases, Rocks didn't have "Mysterius Times" theme from the beginning. There was "Try 17" By Queek. I liked that track at that time, but with Blade's Battle Pack the theme changed to the DreaMSectioN track, that indeed is better than Try 17. Yep, that's all there is to say about this topic.

Before I end, I will say some words about the progressing Castle Of Cadavers. There has been a month long hiatus in its creation. This doesn't mean anything, the developing will continue soon enough. The graveyard background has come obsolete, however. I like this primary idea, but somehow it doesn't look cool enough. I think I must do some more essential tiles before starting to work with the background stuff.

Tuesday, 21 August 2007

Tileset 2: Beton

Hi!

I have real news this time, Castle of Cadavers has really been in works for a week now. It looks promising! I had done many tests with various bricks for basic ground tiles, including the ones you saw a couple of blog entries before, but I came to a solution to abandon them all. Therefore the preview tiles are not going to be in the final tileset.

What has been done so far? Surprisingly, there is already 90 tiles ready for use. With those it is possible to build pretty crude castle environment, because there is basically no eye candy present, not just yet. I may show you some in-development screenshots about this stage later. Much progress must be made before the first screenshots will be released. Additionally, today I drew a landscape for a background layer. I will not go through the content not just now, as it is still a bit unfinished. I feel it is important that it is present in my tileset level tests even though it may be like 75% ready. All the black and grey is enough to make anyone annoyed! I have been keeping up a journal about the tileset progress. This prevents from forgetting stuff. For example, next I will be complaining for 1000 words about how I have forgotten everything about Beton creation progress.


Okay, Beton it is. My second official tileset, featuring a brownish ground where to walk, some concrete-like blobs for layer 4 background, and in the background layers some enormous steel elements (I wonder did anyone understand this during these years :) and mountains. I bet this tileset was far less popular compared to Aztec, as this is actually pretty little tileset with little possibilities to do exciting stuff to play. Compared to Aztec's several years of development, the first version of Beton was ready for release in one month. It is more simple than Aztec, and looking this Beton version 2 screenshot here tells everybody that the example level was build in approximately four minutes.

I have never given Beton so much attention, but I will try to concentrate to it now. It deserves it, after all. There are some things that are interesting to it. Some people may have noticed the slight resemblance between Beton and master Mez's tileset Mez03. It is not your mind playing. I tried to duplicate some parts of that tileset to Beton. Mostly the "copying" is visible in Beton ground tiles and the stuff you can put inside it. I knew it then like I know it now, the duplication is far inferior from the original. This didn't stop me much, I just drew stuff and soon after I had the finished tileset at my disposal. The finished tileset did not look so much like Mez's, so I was even happier (about not getting sued, heh). Probably inspired by Mez, there is also a night version of Beton. It looks actually better than the day counterpart. The kind Alienator of Universe Jazz gave Beton three stars, the best. Beton was first seen there around the beginning of March, 2000.
The current Beton version is, like the up-to-date Aztec, heavily modified from the original. During the years it gained 50 more tiles that are positioned in the bottom of the tileset. You could live without these late additions, but after all, they are essential tiles and should have been there in the first release. In addition, many cosmetic changes were made. The warp background, the background layer stuff and metal parts of the sucker tubes got more colours, now looking smoother than at first. The last addition, made with Energized Action, was numerous tiling problem corrections and masking corrections. The tileset is pretty much flawless now :) The final Beton is pretty nice to use. The tiles you would like to use are there, though eye-candy is still pretty scarce. I enjoyed making the pictured Energized Action level, Construction Site.

Since I am talking about Beton here, I might as well tell again the etymology of the tileset name Beton. I was a mere kid back those days (14 years), and didn't much think about the tileset names. Hence all the simple names Aztec, Beton and Rocks etc. I didn't pay much attention to the fact that there is no English word Beton. In Finnish there is, betoni. That means "concrete". Many sophisticated words (like science words) can be easily made English in Finland by taking out the last vowel of the word, like in my case 'betoni' to 'beton'. And so Beton was born.

Three songs enrich the past of Beton. One of them you have never heard in this context, the next you are very likely to be unknowing, and the last is most familiar to JJ2 community. The first track is Michiel van den Bos' "Run". Ringing any bells? :) Take your time to Google the name if you wish :) Yes, it is a track out of the original Unreal Tournament soundtrack, hailing from 1999. It was never meant to be released with the finished tileset, I just liked to hear the wonderful piece of module music while testing Beton. The next track was used in the first releases of Beton. It was called "Time Reflection" and composer was a Finnish guy Queek (of the group Probe). It was a slow track and had a dreamy atmosphere. I guess I wasn't so satisfied with it, because as of Blade's Battle Pack I Beton's official music has been "DreaM LanD" by DreaMSection. I like this track today, but it is definitely not amongst my favourite songs picked for the tilesets. Maybe I'll list these top5 songs later... Heck, I'll do it now :)

Now Blade lists his favourite JJ2 songs which he picked himself in the first place (lol)

1. World Of Dreams (Aztec)
2. The Summer Planet (Glacier)
3. Challenger (Woodlands)
4. Pools of Poison (Islands In The Sapphire Sea)
5. Static Universe (Forest)

The rest in order are: Organic (Twilight Park), Dreams Of Hope 2 (Space), Heatwave (Oasis), Mysterius Times (Rocks), DreaM LanD (Beton), System 51 (Desert) and Second Time (Wasteland).

I decided the order mostly by my affection to the songs. For example, lots of old memories surface when I listen to The Summer Planet. Some songs are just plain good, like Pools Of Poison. But more about these songs when their companions are introduced later in this blog.'

Well... what else? I think that's everything for now. See you later!