Here begins the real development diary I have been promising. I will refer to Castle of Cadavers as "Dungeon" from now on, because there is no chance that the tileset would be named Castle of Cadavers. That name has never satisfied me. So, it is codename Dungeon from now on :) After the simple name period (e.g. Desert, Glacier) I have liked to name the tilesets more specifically, but leave one word to shorten it to (e.g. Islands). This will be the case also this time. Expect some really witty name for the tileset! :P
Now to the diary. To date there are 23 diary entries. These 23 entries accompany 19 pictures or screenshots from the development process, so you will have lots to see. Today I translate you entries 1 to 2, and some days after 3 and 4. The fifth entry comes with the first Dungeon gameplay screenshot there is. From that point all of the entries will be added to this blog separately. Some of the entries are not very long.
I consider that the Dungeon development process started in August, but there are some things I did before that. For example, I have had an empty Dungeon.pcx in my computer for at least few years. I don't really remember when I created it or how it would have looked. More recently, in the spring, I created the first brick tiles, which, I think, can be seen in the picture below. The Dungeon development diary starts from July 2007.
Third attempt made to make the basic brick tiles work. These new ones look pretty good to me. They could end up in the final tileset release.
2. 14th August 2007
To add more variation, I made more of the same style bricks like I did in July. Unfortunately these don't look as good as the originals. There is one particular stone that dominates the big picture too much. I probably have to redraw both of the brick tiles, and remove the domination problem that way. I have the models to base the new ones, that should prove it pretty easy task to do.
17th November note: What's in the picture: in the lines 1-3 are the first generation bricks made probably in the early summer 2007. They didn't look good and that reduced the will to make more proposals. Line 4: the second generation showed the way to the third that looked the best of these brick tiles. Line 6-7: These are the tiles I speak in these two diary entries. Tile 4*6 is the one that has the domination problem. In the right there are three steps visible how the brick tiles were made. In the two bottom lines are the ground tiles that preceded the ones that are used in the current version of Dungeon. They look very much like those in Twilight Park :)