Not much new to tell, except that there is now a official name for the Dungeon tileset. I will reveal it closer to the tileset release :)
6. 17th August 2007
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiHnD143WK0bc-_Q37Xg5Rd7vDZI8ukmGmdfowxaHODfbRZ2z5ORNs4lJuItlHroWcKKNShWm2xi7p-irQD80Y2L0v0uTc9e66YkLe80-iDxa9jIALOtHhIh_RjTXqTh9VVTCe1i6a89w/s200/02_screen170807.gif)
In addition, I made the first ground tile vegetations. As a test, of course, but this looked actually pretty good. I also made a start for the dungeon interior, but I grew tired of it, and it felt like the best decision to concentrate to that later.
Now that the basic tiles are getting better, I think it is not good idea to create something new. I should take care of what has been created so far. I am still concerned that drawings I've done don't reach the vision of the concept art I did in spring this year. The first vegetation and some cracked tiles promise good, but something is missing.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgG2ciUTwPr4ry_s0dOOpgrJjC1mkCsShuo9eALurx_kHd3EcBOVS93ZS8XLxcwiERvIk-IQshwCSMuGo8XPa6IFFBsHBCTn-0zQ-GDyNShmr_Vc_AmCutxQ53L3SwpLnJoLwwRyiX90w/s200/03_screen170807_2.gif)
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