Friday, 11 April 2008
Dungeon development diary entry 19
19. 8th November 2007
The progress today was small. I started to create destruct sceneries with ambition, but the start with copying the old blocks from Twilight Park and changing colors produced way too bright tiles. I have to darken these or make completely new ones. Now I wont, I lost all the will for now. The Blade signature tiles were done today. Some problems with that also, let me explain. At the moment Blade text sits on dark brick background making the text somewhat obscure. Otherwise this looks nice, and it could make it to the final release.
At first I thought that I would be leaving warp background out of Dungeon, but today I made a quick warp background experiment. With the current palette the warp background looks very raw with its colors, but the feeling I wanted it to have is present. I think that this new magenta background not only increases the desolateness and melancholic feelings of the tileset but brings long awaited color to the very gray mix. I have now decided to include this in the final release of Dungeon. I must admit there is some pressure of me putting warp background in my tilesets. For example people didn't seem to like the fact the Islands in the Sapphire Sea didn't have warping background. One problem remains. This magenta color is almost exactly like to one in Medivo2.
Labels: 8-bit palette, development screenshot, Dungeon development diary, Islands In The Sapphire Sea, Medivo2, Twilight Park, warp background
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