Tuesday, 20 May 2008
Dungeon development diary entry 28
28. 27 December 2007
At last back in the Dungeon creation business. The simplicity of the dirt ground has been bothering me now for a long time, and now it seems that the solution is to add pixels here and there. The result would look like sand. Maybe not the most beautiful one but it seems to work just fine. Next I should be drawing many kinds of props so that the player's attention is in them, not the ground itself.
I added today a possibility to add background dark bricks and pillars to the dirt ground. Right now connecting pillars to dirt ground generates a continuity problem in the pillar bricks. I will see that closer later or not. The problem doesn't bother me that much.
I can't make any more essential or heavily masked tiles for Dungeon anymore. Everything must do something with the eye candy unless I want my remaining space to be wasted. I have left something like 230 tiles of free space and that is way too low in comparison to the amount of eye candy I initially planned to create.
20 May 2008 note: I planned this entry to look into Desert, but I did not have the material I need for that article on my current computer. The Desert and the other tileset entries are back soon enough...