Wednesday, 11 June 2008

DDD 35: 8 bit points of interest





35. 4 January 2008

I fixed the palette, and now I at least won the "7 colors too much" notification from the tileset compilation window. To my luck the 8 bit version is now closer to my vision (the one I actually drew!) when compared to the 16 bit color circus! What the heck is going on with this thing?! Anyway, I finished the layer 7 and there shouldn't be anything to be fixed anymore. I dreamt about a background castle, but when I drew one, it didn't look good enough. I feel that when the other tiles in the background are so simple, I can't even create a good looking castle. Maybe some palette tweaking could result in something good but at this point I didn't consider it worth of my time. We'll see if this continues to bother me.

I also noticed, that the warping background looks good with the background stuff I been creating in the last days. In addition the 8 bit warp background doesn't fully work. Maybe fixing that will help with the mysterious 8 bit - 16 bit color problem. Maybe. I don't know what to expect anymore. Now I feel I would make the warp background again from the beginning but with the current palette colors. That is pretty easy job when I get started with it. After that I must concentrate on the last of the last essential tiles and eye candy. I think I need a sloping grassland tiles, so that the grass scenery would not look blocky. There is no possibility to add a sloping sand land. I feel I would not have the space for the ordinary sloping land. Finally I must think about possibility to look through the ground insides, where players can explore sand and gravel. Some empty spots to see through to the graveyard? Anyway, finishing of Dungeon draws close.

No comments: