Friday 19 October 2007

The curtain unveils...

There has been some nice development in The Castle of Cadavers in the recent days.

This led to the decision to show everybody who's interested how the new tileset looks right now. Remember, work in progress! :)

This screenshot here features the dungeon part of the tileset. It is basically a dark, old and repelling place with spider webs and in the future, more prison stuff to literally make it a dungeon. The most recent additions to the tileset are the pillars and the spider webs. Both will change before the final release, but this screen shows their inputs for the tileset pretty good. This picture also features two kinds of walls and floors for flexibility, and the wall texture with three different variations of cracked bricks. The three versions don't differ dramatically but believe me, only one variation would have looked dull. The three brick textures are, however, only a beginning. Expect to see much more stuff inside the ground/wall in the final release of Castle Of Cadavers! (no buried shovels, though)

So, what next? More dungeon stuff! There are essential tiles to be done, as the dungeon part is the base of this tileset. Essential tiles are not so fun to draw, as variations of everything are always needed and therefore much, much repetition.

The development of Castle of Cadavers seems now to be back on its tracks, and I see no obstacles ahead. But one! I don't have not found any good music tracks that could fit in the atmosphere of the tileset. So, I challenge you, dear readers, to tell me what would you put in the background of that screenshot above. It can be dark, melancholic, angry, eerie or pretty much anything you'd hear when playing a centuries old, abandoned castle level. With rain outside! Write your suggestions in the comments or e-mail me. If I pick your choice for the final release, you get mentioned in the credits! Think about that :)

P.S. The current state of Castle of Cadavers reminds me strongly of the original Prince of Persia.