Thursday 27 December 2007

Dungeon development diary entry 7

7. 18th August 2007

Now I feel, that I have passed my point of no return. I will not scrap this idea from this point on. The two different walking platforms work and look pretty good. Not the same as in the concept drawings, but I have never worked the same way as the admirable Agama. I feel the concept drawings had Agama-feel to them. The work I've now done don't show crearly that it's me behind all this. The closeness to the nature I've had in my previous tilsets is still missing from this one, as everything is still quite monochromatic. I have the feeling that this is not a pretty good way to start to build a tileset, but what choice do I have now? :) I have big plans for this Dungeon tileset and I have strong beliefs that the quality remains what I've had before since I do not hurry much with my tilesets. In addition, I would not dare release anything, if I was not satisfied with it.

Today I made the first background test. To a more detailed version I will concentrate much much later (although Twilight Park had its own quite fast...). I made the regular brickwalls borders, so that the seamless brick tile doesn't stop to the floor/ceiling/walls so abruptly.

Wednesday 19 December 2007

Dungeon development diary entry 6

Hello everybody!

Not much new to tell, except that there is now a official name for the Dungeon tileset. I will reveal it closer to the tileset release :)

6. 17th August 2007

Looks like this could be it! I am not extra satisfied with these new drawings, but I may really have something real stuff here now. I have added shadows to the tiles I made yesterday, and the result has been somewhat good.

In addition, I made the first ground tile vegetations. As a test, of course, but this looked actually pretty good. I also made a start for the dungeon interior, but I grew tired of it, and it felt like the best decision to concentrate to that later. Now that the basic tiles are getting better, I think it is not good idea to create something new. I should take care of what has been created so far. I am still concerned that drawings I've done don't reach the vision of the concept art I did in spring this year. The first vegetation and some cracked tiles promise good, but something is missing.

Friday 7 December 2007

Dungeon development diary entry 5

Hello people!

Time for the entry from mid-August, pretty near my birthday ^^. And behold, the first development screenshot from Dungeon there is! There is only one way from all that scarcity - it goes up :)

5. 16th August 2007

The new way I chose didn't prove to be as useful as I first thought. I spent almost an hour
drawing the plates that Jazz would walk on. I am getting a bit frustrated, because the similar ones in Twilight Park were finished almost instantly. Defending Dungeon I could say that now I am working on a harder subject. Usually I have plenty of nature in my tilesets and so will be also in Dungeon. It however feels more natural to begin with the man made constructions. Anyway, I have the very basic versions of the bricks, walls and walking plates. I find this state of the tileset amusingly Prince of Persia -looking. I hope that I get to better the tileset graphics as I continue further.

7th December note: I did get better graphics ;)