Sunday 20 May 2007

More Cadaver concepts

Hello once again dear readers.

I now know I have had at least eight readers since I have started writing this blog :) That is a start, yes, but I encourage everybody who visits my blog to comment anything you might come up with concerning this blog, my Jazz Jackrabbit 2 works or something else. What question would you like me to answer you? What would you like to read about in this blog? I am open for suggestions to make this blog more enjoyable!

Today I am back here to tell you more about the Castle of Cadavers project. There are two concept drawings I have made about the subject. I have already introduced the first one (see this post, and the second one, the one to your left, will work greatly as source material for the coming tileset drawing process.

It is a full A4-sized drawing with somewhat more mature ideas for the Castle of Cadavers. Like the first Cadaver concept, this one was drawn during my days in the military. In fact, these days were in the last of what spent in that institution. That means that I drew this in the end of March 2007. There are many details to this piece of work, as you can see. It will open best for the Finnish people, as the notes in this drawing are in finnish language. I will translate some of them to non-finnish speaking people.

This drawing shows you kind of an extended version of the tileset than that you saw in the first concept. The platforms divide to more tiles, like in the Holiday Hare '98 tilesets. Not like in Castle, where the main standing platform was one simple tile, if you wanted to. This makes the tileset more challenging to me to create. As you may see, I made a perspective mistake even to this drawing. The part in the upper left, the floor bricks should go diagonal right, but they don't. Otherwise this part shows quite much the feel I would like to have in the tileset. Really abandoned, really old, really decaying. The nature has taken over. Just as in my thoughts. If you have ever played the old game Prince of Persia 2: The Shadow and The Flame, I am going for the atmosphere in the centuries old castle which had those detached heads floating all over. At least for the atmosphere I have in my memories about the place; I played that game like ten years ago :)

The other parts of the drawing show a small part of dungeon, and a clear outside area. At first, Castle of Cadavers project started as a dungeon project, but evolved to this current state while I was in the army. The dungeon idea had only inside areas to it. The dungeons in the coming Cadaver tileset will not have much stuff. Heck, it is a prison, who would have all that stuff stored in there? Again the inspiration comes from the old Prince of Persia 1, where the dungeons were very ascetic. As the drawing shows, some of the walls will be covered with darkness. This will make the whole place more ominous. The outside area shows the tileset when there are no layer 4 castles around. It may look like the The Secret Files' Haunted House tileset, but I will make it better. At least to my taste :) No see-through ground in Castle of Cadavers, that would be stupid. The background is a slightly rough terrain with those tree carcesses, rocks and gravestones everywhere. A distant castle could be nice to add. If it had one window with light in it, that would be scary, wouldn't it? :) It's fun to have stuff buried in the ground, The Twilight Park showed that. No one buries shovels this time though.

Now, to the texts. The dungeon part says primarily the following. The ground will be like in Twilight Park. Sometimes with lots of details, but when a level builder wants, it will be one-coloured. The dungeon will have small jail cells, but on the other hand it can have dramatic heights, just like those very unpractical prisons in Prince Of Persia 1. I have mentioned that we will probably see some torturing equipment, heaps of bricks and bones. Most probably full skeletons also. Collapse scenery events will be in frequent use.

A lot more notes on the outside area (finnish: ulkoilma). Outside area consists of grass and bricks, basically. There are plants everywhere, as can be the bricks. Nothing has fully survived the time except for the metal, and you will not see much of it. Lots of sturdy constructions like towers and pillars. The tileset will feature a cemetary with feral vegetation all over. A well will provide an access underground, where ever you like.

There is one part of the tileset not visible in this concept drawing. I haven't drawn it, and I believe I won't. It will be a small part of the tileset, and will work better that way. This part is a inside area, that would include a dining table with full meal served and with candles lit up. The wall clothings and other fabrics are in perfect shape, but there are nobody in sight. Eerie-o-meter goes for the maximum :)

Now you have seen all that there is to this tileset so far. The next picture I show you about Castle of Cadavers will be an actual part of the tileset. Until then... watch this space :P

P.S. A point of interest before the real ending for this post. When I was drawing this draft, I stored it in a public place. Well, in a public place for us military police men in our duty. During the two days storage somebody saw this drawing, and couldn't make any sense of it. Really, how could he? To outsiders it must seem that there is no point in this. So, because of this there is the comment in the middle (not written by me): "Kuka vittu sekoo käsiin?!". This literally means "Who the f*** is going mad?!". Well, I must be mad for doing this tileset stuff for almost ten years now. But what can I do, it's something I like very much.