Monday, 26 May 2008
DDD 31: Dirt ground starts to work
31. 30 December 2007
I accidentially made a better hook than I made yesterday. The new circle is now a hook, and the earlier hook got demoted to a generic chain. I added vegetation to come out of the pillars and quickly it started to look good and not many tiles were wasted for that. Now there is more possibilities to mesh sand and grass lands. I will search for more ideas from the concept drawings in the coming days.
In the evening I made some essential mask tiles for the dirt ground and finally the flawed layer 4 foreground bricks were fixed (no annoying lines visible). One big change is that I dumped the current graveyard background picture, which I thought was good, especially the crying angel. It is not good enough and I've been thinking of changing it for a long time. The 26. screenshot shows that I am proceeding with the way of the first concept drawing. Layer 5 with big trees, rocks and tombstones. Layer 6 has a walls of a castle and layer 6 distant trees and maybe that faraway castle :)
I am now satisfied with the dirt ground even when I first thought it was missing something instrumental. Somehow all the puzzle pieces are now in order and the whole thing works. The simple texture is there in a small, but important role. Now I add the eye candy and everything really starts to work for itself!