Wednesday, 21 May 2008
Dungeon development diary entry 29
29. 28 December 2007
I did no eye candy after all. I noticed I still miss dirt ground essential tiles. So I ended up creating dirt land connections for vines and poles and spikes for grass and sand. I also had to better pillar connectivity with the dirt land. Even though lots of eye candy is yet to be made, the dirt ground works now really fine. Unlike I planned in the concepts, this dirt land doesn't feel like a wilderness between castles. Maybe when I get into the eye candy drawing this feeling will improve. I also thought that it would be idiotic to prevent the players from getting inside the inner dark dirt ground. And now when I have come to this conclusion, it is idiotic for not to create dark dirt ground floor tiles. If I don't do them, the dark dirt ground can be used only in the bottom of levels, and that just won't do.
So there are still some essential tiles to do before the turn shifts to eye candy. Now I really know this all is going to get really crammed up. I fear that I can't sacrifice space for layer 4 trees. They would be cool, but the eternal space issue prevails. What can I do with the layers 5-7 drawings? I see no space for them either :S
In the evening I added some tiles to Dungeon. Now I have the inner dirt ground floor tiles, and it is possible to wander inside the ground (some maskwork and voilá). It looks like it's important to do heavily cornered work in there, otherwise everything looks dull. Maybe some eye candy could improve that section as well. Although I know there can't be vine and pole tiles for the insides, but something has to be added.
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